EmitterBehavior<ConfigType, DataType, ParticleType>
Abstract base for all behavior to build upon.
This class provides the foundational structure and methods that all emitter behaviors must implement, ensuring consistency and interoperability.
In addition to the core functionality, this class also defines interfaces for behaviors that initialize particles (InitBehavior) and those that update particles (UpdateBehavior) during the emitter's update cycle.
Extended by
InitBehaviorUpdateBehaviorAlphaBehaviorColorBehaviorMovementBehaviorRotationBehaviorScaleBehaviorSpawnBehaviorTextureBehavior
Type Parameters
ConfigType
ConfigType
Type describing the configuration object for this behavior.
DataType
DataType extends BaseParticleData = BaseParticleData
Type describing the data object stored on particles.
ParticleType
ParticleType extends IEmitterParticle<DataType> = IEmitterParticle<DataType>
Type describing the particle used within the emitter.
Constructors
Constructor
new EmitterBehavior<ConfigType, DataType, ParticleType>(emitter): EmitterBehavior<ConfigType, DataType, ParticleType>;Creates a new instance of the behavior.
Parameters
emitter
Emitter<DataType, ParticleType>
Emitter instance this behavior belongs to.
Returns
EmitterBehavior<ConfigType, DataType, ParticleType>
Accessors
updateOrder
Get Signature
get abstract updateOrder(): BehaviorOrder;Defines at which step of the update cycle the behavior is applied.
initial: Earliest step, useful when other behaviors depend on this behavior.normal: Default step for most behaviors.late: Latest step, useful for behaviors that should override others or depend on their properties.
Returns
Methods
applyConfig()
applyConfig(config): void;Reset the behavior and apply the provided configuration.
Parameters
config
ConfigType
Behavior configuration.
Returns
void
getConfig()
abstract getConfig(): ConfigType | undefined;Retrieve the current behavior properties as a configuration object. If the behavior is inactive, undefined is returned.
Returns
ConfigType | undefined
Behavior configuration object or undefined if inactive.
reset()
abstract protected reset(): void;Reset the behavior to its default state.
Returns
void